Social world system
Camping
Basic Campfires create shared outdoor rest points with profession objects, services and one-hour benefits.

- Base capacity
- 3 crafted objects
- Contribution
- 1 object per player
- Cooldown
- 1 hour
- First unlock
- Profession skill 20
Camping: overview
Place a Basic Campfire in the outdoor world, sit beside it and rest before collecting the campsite benefits. Camps can supply services, workspaces and buffs that last an hour. Choose a safe spot rather than resting in the path of hostile creatures.
A basic camp accepts three crafted objects. Each player contributes one, with a shared one-hour cooldown. The first profession object unlocks at skill 20; more advanced blueprints come from dungeon bosses. Cooking upgrades raise the camp’s capacity to five or ten objects.
Useful examples include a Blacksmith’s Sharpening Wheel for Attack Power, a Tailor’s Faction Banner for Spirit and an Herbalist’s Incense Candle for Intellect. These effects do not stack with the equivalent class buffs. Check what the party already has before using a limited object slot.
Key mechanics and preparation
- Blacksmiths can place a Sharpening Wheel for Attack Power.
- Tailors can place a Faction Banner for Spirit.
- Herbalists can place an Incense Candle for Intellect.
- Advanced blueprints can drop from dungeon bosses.
Launch details
- Complete object list for every profession
- Exact buff values and balance
- Restrictions on campsite placement
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