Ignite
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
5 ranks
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Fire turns critical strikes into faster Pyroblast casts and maintains a fire-vulnerability debuff when assigned. Frostfire Bolt is part of the current beta damage toolkit.
Beta gameplay guide · Updated 12 October 2026
Use Molten Armor and establish the group’s Improved Scorch stacks when you are responsible for them.
For a fresh quest target, start the long Pyroblast cast before combat. In a dungeon, establish tank threat before committing a large opening hit.
Maintain Improved Scorch when the build takes it and the target survives long enough to repay the setup. A nearly dead trash mob does not need a full debuff cycle.
Use the cast-time reduction from the supplied Hot Streak talent when its stacks make Pyroblast practical. This is the Forever stacking talent, not the Retail two-crit instant-cast rule.
Use Fireball as the reliable filler in the level-30 beta. The level-60 Frostfire variant uses Frostfire Bolt once that spell is available.
Use while moving or to finish a target, especially when the Wake of Fire interaction is ready. Do not interrupt a useful completed Fireball just to press an instant attack.
Once the tank has a settled group, place Flamestrike on the enemies, follow with Blast Wave when available, and use Arcane Explosion while they remain gathered.
For solo kiting, gather a small pack, Frost Nova it, step clear, place Flamestrike, then slow the approaching enemies with Cone of Cold. Keep an escape route before repeating point-blank casts.
A Fire-immune or resistant target changes your spell choice. Frostbolt remains a usable alternative; a visually dramatic Fire rotation is no help against an enemy it cannot damage.
The calculator calls the Pyroblast cast-time proc Hot Streak; beta rotation references may call the stacking effect Heating Up. Track the actual buff and its stacks. Avoid wasting a ready Pyroblast by continuing filler casts out of habit.
Ignite rewards your critical strikes, while Hot Streak changes the next Pyroblast cast. Watch the proc and target life expectancy together; a powerful spell that lands after the target dies contributes nothing.
Wake of Fire makes the timing of Fire Blast relevant. Use its supplied effect as the reason for your instant cast, not a habit of pressing Fire Blast whenever it lights up.
Frostfire Bolt belongs to a later-level build. Keep the beta opener written around Fireball so a new level-30 player is not instructed to cast an unlearned spell.
In PvP, alternate pressure with control: Polymorph a second opponent, Counterspell a healer, and retain Frost Nova and Blink for a melee opponent reaching you.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
5 ranksHurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
1 rankYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
3 ranksYour non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
1 rank · Requires PyroblastIncreases the damage done by your Fire spells by 2%.
5 ranksWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
1 rank · Requires Critical MassImpact and Blast Wave create space or interrupt pressure. Use a proc-driven Pyroblast after establishing a safe casting window, and keep defensive tools available when an opponent closes into melee.
Forever beta equipment options. Compare level requirements and sources; these are not final launch rankings.
| Priority / equipment | How to use it |
|---|---|
| Hit / Spell Power | Hit improves reliability against stronger enemies; Spell Power improves the damage of successful casts. Compare them with your talent Hit already included. |
| Critical Strike | Particularly relevant to Ignite and Hot Streak. Its value comes from actual Fire interactions rather than a universal caster ranking. |
| Spirit / Intellect | Regeneration and a larger Mana reserve reduce downtime between quest pulls. Neither replaces enough damage to finish the enemy safely. |
| Weapon choice | Compare spell bonuses on a staff against a one-hand weapon plus off-hand. Weapon swing speed does not improve Fireball. |
For inexpensive leveling preparation, Enchant Bracer - Inferior Stamina and Enchant Chest - Inferior Stamina add survival to equipment you expect to keep. Prioritize an important weapon or role-specific item upgrade before spending heavily on temporary armor.
Use this sustained Spell Power buff for a dungeon run; short trash pulls rarely justify an expensive burst potion.
Save the temporary Spell Power increase for a boss damage window when you can stand still and cast.
Apply the temporary weapon enhancement before the run. It supplies Spell Power without requiring a different weapon.
Reserve for damage that would otherwise kill you. A dead caster loses every remaining cast in the fight.
Conjure your Mana Gem before combat once the spell is trained; using preparation time for this avoids wasting a damage window.
Eat before the pull for its Spell Power food buff, and keep conjured water ready for recovery between pulls.
Engineering offers explosives for gathered enemies and target dummies for a dangerous solo pull. Budget materials and choose moments where an extra tool changes the outcome instead of using it without a plan.
Tailoring turns cloth into usable caster equipment, including the school-specific leveling pieces. Enchanting is an alternative when you want to improve equipment and use surplus drops as materials.
Alchemy with Herbalism provides your own elixirs and recovery consumables. Learn Cooking and First Aid independently for food buffs and recovery; primary profession choices do not prevent those secondary skills.
Tailoring · Enchanting · Herbalism · Alchemy · Recipe database · Camping buffs
Gnome is a practical Alliance choice for a caster who values Escape Artist when rooted or slowed. That escape can preserve a cast window or prevent a melee opponent from reaching you.
Troll brings Berserking for a timed casting window, while Undead offers Will of the Forsaken against fear, charm and sleep. Choose between the active utility you will use rather than treating an unsupported beta damage ranking as settled.
Skyborne access and faction traditions are part of Forever. Choose the faction before comparing racial utility; do not apply a Human melee weapon racial to spell damage.
Leveling routes and preparation · Dungeon entrances and level ranges
#showtooltip Polymorph
/cast [@mouseover,harm,nodead][] PolymorphMouse over the marked control target without changing your main damage target. Avoid aiming at a mob already covered in periodic damage.
#showtooltip Counterspell
/stopcasting
/cast CounterspellStops your current cast to interrupt the selected enemy. Use it for an important enemy cast; the interrupted damage spell will need to be recast.
Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%.
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Increases the range of your Fire spells by 3 yards.
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Increases the critical strike chance of your Flamestrike spell by 5%.
125 Mana | 35 yd range | 6 sec cast
Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Requires PyroblastYour Fire and Frost critical strikes will refund 10% of their base mana cost.
Increases the critical strike chance of your Fire spells by 2%.
215 Mana | Instant | 45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Increases the damage done by your Fire spells by 2%.
Instant | 3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Requires Critical Mass12 October 2026: Expanded gameplay priorities, build allocations, cooldowns, mechanics, stats, preparation, racial choices, professions, leveling and macros. Level-60 builds are beta planning recommendations; live beta availability depends on character level.