Affliction applies damage-over-time spells and uses drain effects to sustain itself. Longer-lived enemies give the spec room to build pressure; short-lived enemies often need fewer spells.
Beta gameplay guide · Updated 12 October 2026
Rotation and opener
Send your demon in first. Apply the assigned group curse, then establish Bane of Agony and Corruption on a target that will survive their duration.
Combat priority
Bane of Agony
Apply to a target that will live long enough for its periodic damage. Keep the assigned Curse separate: Forever Bane of Agony does not replace the group curse.
Corruption
Keep Corruption active on your main target. Refresh for continued uptime, rather than repeatedly replacing a healthy duration while another useful cast is available.
Siphon Life
Apply when the target survives long enough to repay the cast. The additional damage and healing support a sustained pull better than an enemy already about to die.
Shadow Bolt
Use an instant Shadow Bolt when Nightfall triggers. Between refreshes, Shadow Bolt is the supported beta filler; do not add an unrepresented endgame talent to the displayed build.
Life Tap
Recover Mana when movement already prevents a normal cast, while retaining enough Health for the next incoming hit. Warn the healer before tapping aggressively in a damage-heavy phase.
Multiple targets and dungeon pulls
Spread Corruption and Bane of Agony across a small durable pack, starting with enemies that will stay alive. On rapidly dying trash, direct damage can beat a long setup.
Use Rain of Fire for a gathered group only after the tank has threat and you can channel safely. Avoid damaging a Seduction or other controlled target.
Fear can save a solo pull but can also send a dungeon enemy into another pack. In tight rooms, use positioning and your demon instead of an uncontrolled Fear.
Resources and cooldowns
Drain Hope is the talent name in the calculator’s supplied tree; newer beta references use Wrack for an Affliction filler. Do not assume those spell records are interchangeable. Maintain shards and health, and stop spending mana when existing effects will finish the target.
Amplify Curse should accompany the intended damage window and its supported spell interaction. Keep your assigned curse responsibility intact when chasing personal damage.
Use a Healthstone before Life Tap makes an unavoidable attack lethal. Health recovery is part of your resource plan, not an excuse to drain the healer continually.
Keep Soulstone arrangements and party Healthstones ready before a boss. Doing the preparation after the pull starts spends time that should be used for damage or survival.
Specialization mechanics and group play
Affliction pays an upfront cast cost for damage over time. A target that dies before most ticks occur is a poor place to invest the complete cycle; choose the next durable target instead.
Pandemic in this dataset improves critical damage for specified periodic spells. Do not import the Retail thirty-percent duration refresh rule merely because the talent has the same name.
Nightfall changes one Shadow Bolt into an instant cast. Spend it promptly when useful, but do not ignore a nearly expired main-target DoT indefinitely.
In PvP, keep your damage-over-time spells active on the kill target while saving Fear and your demon’s control ability for a heal, escape or dangerous attack. Spreading DoTs indiscriminately can make a target impossible to control, so agree on the target you intend to leave untouched.
PvE talent choices
Level 30 (Beta) 21 points · 21 / 0 / 0
Affliction
Suppression 3/5Improved Corruption 5/5Malediction 5/5Improved Bane of Agony 2/2Malevolence 3/5Nightfall 2/2Siphon Life 1/1
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Important talent effects
Improved Corruption
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
5 ranks
Suppression
Increases your chance to hit with all spells and attacks by 1% and reduces all threat you generate by 4%.
5 ranks
Improved Bane of Agony
Increases the damage done by your Bane of Agony by 5%.
2 ranks
Pandemic
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 33%.
3 ranks
Nightfall
Gives your Corruption, Drain Soul, and Drain Life spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
2 ranks
Siphon Life
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
1 rank
PvP talent choices and play
Curse of Exhaustion and Fel Concentration support keeping distance while damage continues. Coordinate Fear with the demon’s attacks and nearby packs; a fleeing enemy can turn a controlled fight into an accidental pull.
Recommended gear & upgrades
Forever beta equipment options. Compare level requirements and sources; these are not final launch rankings.
Use this sustained Spell Power buff for a dungeon run; short trash pulls rarely justify an expensive burst potion.
Lesser Spellblasting Potion
Save the temporary Spell Power increase for a boss damage window when you can stand still and cast.
Minor Wizard Oil
Apply the temporary weapon enhancement before the run. It supplies Spell Power without requiring a different weapon.
Healing Potion
Reserve for damage that would otherwise kill you. A dead caster loses every remaining cast in the fight.
Lesser Mageblood Elixir
Use for passive Mana recovery on sustained encounters, especially when frequent Life Taps would put pressure on your healer.
Healthstone
Create one before the pull and replace it after use. It gives you an emergency recovery option when Life Tap has left you vulnerable.
Useful profession pairings
Tailoring is useful for cloth caster equipment, including Shadow-oriented leveling pieces; pair it with Enchanting if you want to use surplus equipment as materials and improve your own gear.
Engineering provides explosives and emergency utility for solo and group content. It is a tool choice, not a replacement for keeping your demon controlled.
Alchemy and Herbalism support a supply of elixirs and recovery items. Cooking and First Aid remain useful secondary skills when you want recovery without consuming another Life Tap or asking for another heal.
Orc is a natural option for a demon-focused player because Command supports pet damage. Keep the demon active for that benefit to matter instead of judging the race while the pet is idle.
Gnome brings Escape Artist for roots and slows; Undead brings Will of the Forsaken against fear, charm and sleep. These are useful control responses, not a promise of a universal damage winner.
Choose the faction and available Forever race first, then compare utility for your normal content. Do not copy Blood Elf or Draenei recommendations from a TBC guide into these class pages.
Leveling and solo play
Use a demon to hold attention while you establish damage-over-time effects. Begin with one enemy, then add a second only when your Health and Mana comfortably support it.
At early levels, a wand can finish a weakened target without another spell cost. Drain Life is an alternative when Health recovery is useful and the target will survive the channel.
The displayed 21-point allocation is the complete level-30 beta build. Start with its damage-over-time core, then add Nightfall and Pandemic as its point order allows; keep your early casts useful before the deeper talents arrive.
Learn your class summons and prepare shards before a dungeon. Pet control, Healthstones and a safe Life Tap habit have immediate value before every late-tree talent becomes available.
Sends the demon to your damage target with your filler cast. Do not use this on the controlled target; pet follow should remain on its own accessible binding.
Recall demon
/petfollow
Recalls the pet before moving past a pack, changing platforms or preserving crowd control. Reissue pet attack once the new kill target is safe.
Strengths and weaknesses
Strengths
Damage continues between casts
Drain-based recovery
Effective pressure across durable targets
Limitations
Setup time on short fights
Health and mana both require management
Damage-over-time spells restrict crowd control
Common mistakes
Refreshing every effect before it needs replacing
Life Tapping at dangerously low health
Applying damage to the group’s controlled target
Full Affliction talent reference
Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
View every Affliction talent
Improved Life Tap
Passive · Tier 1 · 2 ranks
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Suppression
Passive · Tier 1 · 5 ranks
Increases your chance to hit with all spells and attacks by 1% and reduces all threat you generate by 4%.
Improved Corruption
Passive · Tier 1 · 5 ranks
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Malediction
Passive · Tier 2 · 5 ranks
Increases all periodic damage done by your Warlock spells by 1%.
Soul Harvesting
Passive · Tier 2 · 2 ranks
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Improved Drains
Passive · Tier 2 · 3 ranks
Increases the damage done or health drained by your Drain Life and Drain Soul spells by 2% per each of your other Affliction effects active on the target, up to a maximum increase of 6%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 3 yards.
Improved Bane of Agony
Passive · Tier 3 · 2 ranks
Increases the damage done by your Bane of Agony by 5%.
Fel Concentration
Passive · Tier 3 · 3 ranks
Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, or Drain Soul spells.
Amplify Curse
Active · Tier 3 · 1 ranks
Instant; 3 min cooldown
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemic
Passive · Tier 3 · 3 ranks
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 33%.
Malevolence
Passive · Tier 4 · 5 ranks
Increases the critical effect chance of your Shadow spells by 1%.
Nightfall
Passive · Tier 4 · 2 ranks
Gives your Corruption, Drain Soul, and Drain Life spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustion
Active · Tier 4 · 1 ranks
69 Mana; 30 yd range; Instant
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Requires Amplify Curse
Siphon Life
Active · Tier 5 · 1 ranks
150 Mana; 30 yd range; Instant
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul Siphon
Passive · Tier 5 · 3 ranks
Increases the rate at which your Drain Life and Drain Soul deal damage by 17%, but reduces your healing from Drain Life by 10%.
Shadow Mastery
Passive · Tier 6 · 5 ranks
Increases the damage dealt or life drained by your Shadow spells by 1%.
Drain Hope
Active · Tier 7 · 1 ranks
200 Mana; 30 yd range; Channeled
Drains all hope from the target, dealing 52 Shadow damage every 1 sec and increasing all other Shadow damage over time you deal to that target by 10%. Lasts 6 sec.
Requires Siphon Life
Changes from Classic
Changed talents and removed Classic talents
Improved Life Tap — moved: Classic reference: Increases the amount of Mana awarded by your Life Tap spell by 10%.
Suppression — changed: Classic reference: Reduces the chance for enemies to resist your Affliction spells by 2%.
Improved Corruption — changed: Classic reference: Reduces the casting time of your Corruption spell by 0.4 sec.
Malediction — new
Soul Harvesting — new
Improved Drains — new
Improved Bane of Agony — changed: Classic reference: Increases the damage done by your Curse of Agony by 2%.
Fel Concentration — changed: Classic reference: Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Amplify Curse — changed: Classic reference: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemic — new
Malevolence — new
Nightfall — changed: Classic reference: Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustion — changed: Classic reference: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Soul Siphon — new
Shadow Mastery — changed: Classic reference: Increases the damage dealt or life drained by your Shadow spells by 2%.
Drain Hope — new
Removed Classic talents
Improved Curse of Weakness, Improved Drain Soul, Improved Drain Life, Grim Reach, Improved Drain Mana, Improved Curse of Exhaustion, Dark Pact.