All Priest specializations Talent calculator Gear & upgrades Beta gameplay guide · Updated 12 October 2026
Rotation and opener PvE talent choices PvP Gear Stats Consumables and enchants Races Leveling Macros Strengths and weaknesses Talent reference Rotation and opener Prepare Power Word: Shield on the player who will take the next dangerous hit. Assign Power Infusion to a suitable caster before the fight.
Combat priority Power Word: Shield Before a predictable damage event, shield the players who will actually take it. Shielding the tank before the pull gives the initial healing plan time to develop.
Penance Use for a player needing concentrated single-target healing. Start the channel when its ticks will land usefully; interrupt it only when survival or a more urgent target requires that.
Flash Heal Use a fast direct heal when a target cannot wait for a longer cast. It is an urgency tool, not a reason to replace every efficient slower heal.
Binding Heal Choose when both you and another player need healing. Spending a single cast on both targets is more useful than healing yourself while the tank continues to fall.
Prayer of Healing Use for damage affecting several members of the target party. A large heal into mostly full-health players wastes the Mana that the next pull may need.
Multiple targets and dungeon pulls Prepare selected shields before the expected hit, then use Prayer of Healing for injured party members. Shields and direct healing answer different timing problems.
When a party is spread, position so your relevant casts can reach the intended players. Do not chase one minor injury while leaving the tank outside your healing range.
For solo damage, use Holy Fire, Smite and Penance where appropriate to the allocated damage build. Do not confuse the DPS preset with the healing preset simply because both use Discipline talents.
Resources and cooldowns Track Weakened Soul before trying to reapply a shield. Renewed Hope supports the shield cycle, while Meditation and Mental Agility affect resource planning. Penance used for damage is unavailable for an immediate healing response.
Use Power Infusion, when allocated, on a caster who can exploit the casting window. Coordinate it before the pull so the recipient does not spend the buff running between targets. Pair Inner Focus with an expensive useful heal, such as Prayer of Healing on an injured party, rather than using the free cast on a trivial top-up. Dispel Magic and Cure Disease can prevent continued damage. Removing the cause can be more effective than repeatedly healing through it; retain enough Mana and reaction time for this utility. Specialization mechanics and group play Soul Warding supports repeated shielding; Renewed Hope interacts with healing targets affected by Weakened Soul. The goal is coordinated shield-and-heal timing, not blindly shielding every player on every global.
Divine Aegis rewards supported healing critical strikes in the later build. Critical Strike has a real talent interaction, but effective healing still matters more than an overhealing number.
Healers use a priority based on incoming damage. Keep the tank alive, handle a player facing lethal damage, remove dangerous effects, then recover the group without emptying your Mana on unnecessary top-ups.
In PvP, keep shields and instant options available while moving, dispel priority enemy buffs or friendly debuffs, and use Psychic Scream with awareness of nearby uncontrolled enemies.
PvE talent choices Standard Build 51 points · 31 / 20 / 0 Discipline 0/5 Power in Light 0/5 · Passive Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire. 0/2 Wand Specialization 0/2 · Passive Increases your damage with Wands by 13%. 5/5 Twin Disciplines 5/5 · Passive Increases the damage and healing of your instant cast spells by 1%. 2/3 Silent Resolve 2/3 · Passive Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. 0/3 Holy Precision 0/3 · Passive Increases your chance to hit with Holy spells by 6%. 3/3 Improved Power Word: Shield 3/3 · Passive Increases the damage absorbed by your Power Word: Shield by 7%. 0/2 Martyrdom 0/2 · Passive Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. 1/3 Mental Agility 1/3 · Passive Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%. 1/1 Inner Focus 1/1 · Active When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. 3/3 Meditation 3/3 · Passive Allows 17% of your Mana regeneration to continue while casting. 0/3 Improved Inner Fire 0/3 · Passive Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. 5/5 Mental Strength 5/5 · Passive Increases your total Intellect by 3%. 1/1 Soul Warding 1/1 · Passive Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires Improved Power Word: Shield 0/2 Improved Mana Burn 0/2 · Passive Reduces the casting time of your Mana Burn spell by 0.5 sec. 1/1 Penance 1/1 · Active Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec. 5/5 Renewed Hope 5/5 · Passive Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. Requires Soul Warding 3/3 Divine Aegis 3/3 · Passive Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec. 1/1 Power Infusion 1/1 · Active Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires Penance Twin Disciplines 5/5 Silent Resolve 2/3 Improved Power Word: Shield 3/3 Mental Agility 1/3 Inner Focus 1/1 Meditation 3/3 Mental Strength 5/5 Soul Warding 1/1 Penance 1/1 Renewed Hope 5/5 Divine Aegis 3/3 Power Infusion 1/1
Holy 3/3 Twilight Focus 3/3 · Passive Gives you a 23% chance to avoid interruption caused by damage while casting any spell. 0/3 Improved Renew 0/3 · Passive Increases the amount healed by your Renew spell by 5%. 5/5 Holy Specialization 5/5 · Passive Increases the critical effect chance of your Holy spells by 5%. 0/5 Spell Warding 0/5 · Passive Reduces all spell damage taken by 2%. 5/5 Divine Fury 5/5 · Passive Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec. 0/1 Holy Nova 0/1 · Active Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat. 0/3 Blessed Recovery 0/3 · Passive After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. 3/3 Inspiration 3/3 · Passive Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. 0/2 Holy Reach 0/2 · Passive Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. 3/3 Improved Healing 3/3 · Passive Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. 0/2 Searing Light 0/2 · Passive Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires Divine Fury 1/1 Binding Heal 1/1 · Active Heals a friendly target and the caster for 346 to 403. Low threat. 0/2 Litany of Light 0/2 · Passive When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. 0/1 Spirit of Redemption 0/1 · Passive Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. 0/5 Spiritual Guidance 0/5 · Passive Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. 0/3 Spiritual Healing 0/3 · Passive Increases the amount healed by your spells by 3%. 0/1 Prayer of Mending 0/1 · Active Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires Spirit of Redemption Twilight Focus 3/3 Holy Specialization 5/5 Divine Fury 5/5 Inspiration 3/3 Improved Healing 3/3 Binding Heal 1/1
Shadow Magic 0/5 Shadow Focus 0/5 · Passive Increases your chance to hit with your Shadow spells by 1%. 0/5 Blackout 0/5 · Passive Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. 0/5 Spirit Tap 0/5 · Passive Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. 0/3 Shadow Affinity 0/3 · Passive Reduces the threat generated by your Shadow spells by 10%. 0/2 Improved Shadow Word: Pain 0/2 · Passive Increases the duration of your Shadow Word: Pain spell by 3 sec. 0/2 Shadow Reach 0/2 · Passive Increases the range of your offensive Shadow spells by 10%. 0/5 Improved Mind Blast 0/5 · Passive Reduces the cooldown of your Mind Blast spell by 0.5 sec. 0/2 Improved Psychic Scream 0/2 · Passive Reduces the cooldown of your Psychic Scream spell by 2 sec. Requires Blackout 0/1 Mind Flay 0/1 · Active Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%. 0/2 Improved Mind Flay 0/2 · Passive Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%. Requires Mind Flay 0/2 Improved Fade 0/2 · Passive Decreases the cooldown of your Fade ability by 3 sec. 0/1 Vampiric Embrace 0/1 · Active Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. 0/3 Shadow Weaving 0/3 · Passive Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. 0/1 Silence 0/1 · Active Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. 0/2 Devouring Contagion 0/2 · Passive Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration. 0/2 Early Demise 0/2 · Passive Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. 0/5 Darkness 0/5 · Passive Increases your Shadow damage done by 2%. 0/1 Shadowform 0/1 · Active Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires Vampiric Embrace
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Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Level 30 (Beta) 21 points · 21 / 0 / 0 Discipline 0/5 Power in Light 0/5 · Passive Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire. 2/2 Wand Specialization 2/2 · Passive Increases your damage with Wands by 13%. 5/5 Twin Disciplines 5/5 · Passive Increases the damage and healing of your instant cast spells by 1%. 0/3 Silent Resolve 0/3 · Passive Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. 0/3 Holy Precision 0/3 · Passive Increases your chance to hit with Holy spells by 6%. 3/3 Improved Power Word: Shield 3/3 · Passive Increases the damage absorbed by your Power Word: Shield by 7%. 0/2 Martyrdom 0/2 · Passive Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. 1/3 Mental Agility 1/3 · Passive Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%. 1/1 Inner Focus 1/1 · Active When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. 3/3 Meditation 3/3 · Passive Allows 17% of your Mana regeneration to continue while casting. 0/3 Improved Inner Fire 0/3 · Passive Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. 4/5 Mental Strength 4/5 · Passive Increases your total Intellect by 3%. 1/1 Soul Warding 1/1 · Passive Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires Improved Power Word: Shield 0/2 Improved Mana Burn 0/2 · Passive Reduces the casting time of your Mana Burn spell by 0.5 sec. 1/1 Penance 1/1 · Active Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec. 0/5 Renewed Hope 0/5 · Passive Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec. Requires Soul Warding 0/3 Divine Aegis 0/3 · Passive Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec. 0/1 Power Infusion 0/1 · Active Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires Penance Wand Specialization 2/2 Twin Disciplines 5/5 Improved Power Word: Shield 3/3 Mental Agility 1/3 Inner Focus 1/1 Meditation 3/3 Mental Strength 4/5 Soul Warding 1/1 Penance 1/1
Holy 0/3 Twilight Focus 0/3 · Passive Gives you a 23% chance to avoid interruption caused by damage while casting any spell. 0/3 Improved Renew 0/3 · Passive Increases the amount healed by your Renew spell by 5%. 0/5 Holy Specialization 0/5 · Passive Increases the critical effect chance of your Holy spells by 1%. 0/5 Spell Warding 0/5 · Passive Reduces all spell damage taken by 2%. 0/5 Divine Fury 0/5 · Passive Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec. 0/1 Holy Nova 0/1 · Active Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat. 0/3 Blessed Recovery 0/3 · Passive After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. 0/3 Inspiration 0/3 · Passive Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. 0/2 Holy Reach 0/2 · Passive Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. 0/3 Improved Healing 0/3 · Passive Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. 0/2 Searing Light 0/2 · Passive Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires Divine Fury 0/1 Binding Heal 0/1 · Active Heals a friendly target and the caster for 346 to 403. Low threat. 0/2 Litany of Light 0/2 · Passive When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. 0/1 Spirit of Redemption 0/1 · Passive Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. 0/5 Spiritual Guidance 0/5 · Passive Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. 0/3 Spiritual Healing 0/3 · Passive Increases the amount healed by your spells by 3%. 0/1 Prayer of Mending 0/1 · Active Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires Spirit of Redemption
Shadow Magic 0/5 Shadow Focus 0/5 · Passive Increases your chance to hit with your Shadow spells by 1%. 0/5 Blackout 0/5 · Passive Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. 0/5 Spirit Tap 0/5 · Passive Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. 0/3 Shadow Affinity 0/3 · Passive Reduces the threat generated by your Shadow spells by 10%. 0/2 Improved Shadow Word: Pain 0/2 · Passive Increases the duration of your Shadow Word: Pain spell by 3 sec. 0/2 Shadow Reach 0/2 · Passive Increases the range of your offensive Shadow spells by 10%. 0/5 Improved Mind Blast 0/5 · Passive Reduces the cooldown of your Mind Blast spell by 0.5 sec. 0/2 Improved Psychic Scream 0/2 · Passive Reduces the cooldown of your Psychic Scream spell by 2 sec. Requires Blackout 0/1 Mind Flay 0/1 · Active Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%. 0/2 Improved Mind Flay 0/2 · Passive Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%. Requires Mind Flay 0/2 Improved Fade 0/2 · Passive Decreases the cooldown of your Fade ability by 3 sec. 0/1 Vampiric Embrace 0/1 · Active Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. 0/3 Shadow Weaving 0/3 · Passive Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. 0/1 Silence 0/1 · Active Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. 0/2 Devouring Contagion 0/2 · Passive Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration. 0/2 Early Demise 0/2 · Passive Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. 0/5 Darkness 0/5 · Passive Increases your Shadow damage done by 2%. 0/1 Shadowform 0/1 · Active Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires Vampiric Embrace
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Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
DPS 51 points · 32 / 19 / 0 Discipline 5/5 Power in Light 5/5 · Passive Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire. 2/2 Wand Specialization 2/2 · Passive Increases your damage with Wands by 13%. 5/5 Twin Disciplines 5/5 · Passive Increases the damage and healing of your instant cast spells by 1%. 3/3 Silent Resolve 3/3 · Passive Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. 3/3 Holy Precision 3/3 · Passive Increases your chance to hit with Holy spells by 6%. 0/3 Improved Power Word: Shield 0/3 · Passive Increases the damage absorbed by your Power Word: Shield by 7%. 0/2 Martyrdom 0/2 · Passive Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. 3/3 Mental Agility 3/3 · Passive Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%. 1/1 Inner Focus 1/1 · Active When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. 3/3 Meditation 3/3 · Passive Allows 17% of your Mana regeneration to continue while casting. 0/3 Improved Inner Fire 0/3 · Passive Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. 5/5 Mental Strength 5/5 · Passive Increases your total Intellect by 3%. 0/1 Soul Warding 0/1 · Passive Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires Improved Power Word: Shield 0/2 Improved Mana Burn 0/2 · Passive Reduces the casting time of your Mana Burn spell by 0.5 sec. 1/1 Penance 1/1 · Active Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec. 0/5 Renewed Hope 0/5 · Passive Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec. Requires Soul Warding 0/3 Divine Aegis 0/3 · Passive Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec. 1/1 Power Infusion 1/1 · Active Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires Penance Power in Light 5/5 Wand Specialization 2/2 Twin Disciplines 5/5 Silent Resolve 3/3 Holy Precision 3/3 Mental Agility 3/3 Inner Focus 1/1 Meditation 3/3 Mental Strength 5/5 Penance 1/1 Power Infusion 1/1
Holy 3/3 Twilight Focus 3/3 · Passive Gives you a 23% chance to avoid interruption caused by damage while casting any spell. 0/3 Improved Renew 0/3 · Passive Increases the amount healed by your Renew spell by 5%. 5/5 Holy Specialization 5/5 · Passive Increases the critical effect chance of your Holy spells by 5%. 1/5 Spell Warding 1/5 · Passive Reduces all spell damage taken by 2%. 5/5 Divine Fury 5/5 · Passive Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec. 1/1 Holy Nova 1/1 · Active Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat. 0/3 Blessed Recovery 0/3 · Passive After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. 0/3 Inspiration 0/3 · Passive Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. 2/2 Holy Reach 2/2 · Passive Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. 0/3 Improved Healing 0/3 · Passive Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. 2/2 Searing Light 2/2 · Passive Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires Divine Fury 0/1 Binding Heal 0/1 · Active Heals a friendly target and the caster for 346 to 403. Low threat. 0/2 Litany of Light 0/2 · Passive When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. 0/1 Spirit of Redemption 0/1 · Passive Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. 0/5 Spiritual Guidance 0/5 · Passive Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. 0/3 Spiritual Healing 0/3 · Passive Increases the amount healed by your spells by 3%. 0/1 Prayer of Mending 0/1 · Active Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires Spirit of Redemption Twilight Focus 3/3 Holy Specialization 5/5 Spell Warding 1/5 Divine Fury 5/5 Holy Nova 1/1 Holy Reach 2/2 Searing Light 2/2
Shadow Magic 0/5 Shadow Focus 0/5 · Passive Increases your chance to hit with your Shadow spells by 1%. 0/5 Blackout 0/5 · Passive Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. 0/5 Spirit Tap 0/5 · Passive Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. 0/3 Shadow Affinity 0/3 · Passive Reduces the threat generated by your Shadow spells by 10%. 0/2 Improved Shadow Word: Pain 0/2 · Passive Increases the duration of your Shadow Word: Pain spell by 3 sec. 0/2 Shadow Reach 0/2 · Passive Increases the range of your offensive Shadow spells by 10%. 0/5 Improved Mind Blast 0/5 · Passive Reduces the cooldown of your Mind Blast spell by 0.5 sec. 0/2 Improved Psychic Scream 0/2 · Passive Reduces the cooldown of your Psychic Scream spell by 2 sec. Requires Blackout 0/1 Mind Flay 0/1 · Active Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%. 0/2 Improved Mind Flay 0/2 · Passive Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%. Requires Mind Flay 0/2 Improved Fade 0/2 · Passive Decreases the cooldown of your Fade ability by 3 sec. 0/1 Vampiric Embrace 0/1 · Active Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. 0/3 Shadow Weaving 0/3 · Passive Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. 0/1 Silence 0/1 · Active Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. 0/2 Devouring Contagion 0/2 · Passive Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration. 0/2 Early Demise 0/2 · Passive Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. 0/5 Darkness 0/5 · Passive Increases your Shadow damage done by 2%. 0/1 Shadowform 0/1 · Active Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires Vampiric Embrace
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Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
DPS Level 30 (Beta) 21 points · 21 / 0 / 0 Discipline 5/5 Power in Light 5/5 · Passive Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire. 2/2 Wand Specialization 2/2 · Passive Increases your damage with Wands by 13%. 0/5 Twin Disciplines 0/5 · Passive Increases the damage and healing of your instant cast spells by 1%. 0/3 Silent Resolve 0/3 · Passive Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. 3/3 Holy Precision 3/3 · Passive Increases your chance to hit with Holy spells by 6%. 0/3 Improved Power Word: Shield 0/3 · Passive Increases the damage absorbed by your Power Word: Shield by 7%. 0/2 Martyrdom 0/2 · Passive Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. 1/3 Mental Agility 1/3 · Passive Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%. 1/1 Inner Focus 1/1 · Active When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. 3/3 Meditation 3/3 · Passive Allows 17% of your Mana regeneration to continue while casting. 0/3 Improved Inner Fire 0/3 · Passive Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. 5/5 Mental Strength 5/5 · Passive Increases your total Intellect by 3%. 0/1 Soul Warding 0/1 · Passive Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires Improved Power Word: Shield 0/2 Improved Mana Burn 0/2 · Passive Reduces the casting time of your Mana Burn spell by 0.5 sec. 1/1 Penance 1/1 · Active Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec. 0/5 Renewed Hope 0/5 · Passive Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec. Requires Soul Warding 0/3 Divine Aegis 0/3 · Passive Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec. 0/1 Power Infusion 0/1 · Active Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires Penance Power in Light 5/5 Wand Specialization 2/2 Holy Precision 3/3 Mental Agility 1/3 Inner Focus 1/1 Meditation 3/3 Mental Strength 5/5 Penance 1/1
Holy 0/3 Twilight Focus 0/3 · Passive Gives you a 23% chance to avoid interruption caused by damage while casting any spell. 0/3 Improved Renew 0/3 · Passive Increases the amount healed by your Renew spell by 5%. 0/5 Holy Specialization 0/5 · Passive Increases the critical effect chance of your Holy spells by 1%. 0/5 Spell Warding 0/5 · Passive Reduces all spell damage taken by 2%. 0/5 Divine Fury 0/5 · Passive Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec. 0/1 Holy Nova 0/1 · Active Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat. 0/3 Blessed Recovery 0/3 · Passive After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. 0/3 Inspiration 0/3 · Passive Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. 0/2 Holy Reach 0/2 · Passive Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. 0/3 Improved Healing 0/3 · Passive Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. 0/2 Searing Light 0/2 · Passive Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires Divine Fury 0/1 Binding Heal 0/1 · Active Heals a friendly target and the caster for 346 to 403. Low threat. 0/2 Litany of Light 0/2 · Passive When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. 0/1 Spirit of Redemption 0/1 · Passive Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. 0/5 Spiritual Guidance 0/5 · Passive Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. 0/3 Spiritual Healing 0/3 · Passive Increases the amount healed by your spells by 3%. 0/1 Prayer of Mending 0/1 · Active Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires Spirit of Redemption
Shadow Magic 0/5 Shadow Focus 0/5 · Passive Increases your chance to hit with your Shadow spells by 1%. 0/5 Blackout 0/5 · Passive Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. 0/5 Spirit Tap 0/5 · Passive Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. 0/3 Shadow Affinity 0/3 · Passive Reduces the threat generated by your Shadow spells by 10%. 0/2 Improved Shadow Word: Pain 0/2 · Passive Increases the duration of your Shadow Word: Pain spell by 3 sec. 0/2 Shadow Reach 0/2 · Passive Increases the range of your offensive Shadow spells by 10%. 0/5 Improved Mind Blast 0/5 · Passive Reduces the cooldown of your Mind Blast spell by 0.5 sec. 0/2 Improved Psychic Scream 0/2 · Passive Reduces the cooldown of your Psychic Scream spell by 2 sec. Requires Blackout 0/1 Mind Flay 0/1 · Active Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%. 0/2 Improved Mind Flay 0/2 · Passive Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%. Requires Mind Flay 0/2 Improved Fade 0/2 · Passive Decreases the cooldown of your Fade ability by 3 sec. 0/1 Vampiric Embrace 0/1 · Active Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. 0/3 Shadow Weaving 0/3 · Passive Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. 0/1 Silence 0/1 · Active Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. 0/2 Devouring Contagion 0/2 · Passive Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration. 0/2 Early Demise 0/2 · Passive Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. 0/5 Darkness 0/5 · Passive Increases your Shadow damage done by 2%. 0/1 Shadowform 0/1 · Active Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires Vampiric Embrace
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Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Leveling 1-60 51 points · 23 / 23 / 5 Discipline 5/5 Power in Light 5/5 · Passive Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire. 2/2 Wand Specialization 2/2 · Passive Increases your damage with Wands by 13%. 0/5 Twin Disciplines 0/5 · Passive Increases the damage and healing of your instant cast spells by 1%. 0/3 Silent Resolve 0/3 · Passive Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. 3/3 Holy Precision 3/3 · Passive Increases your chance to hit with Holy spells by 6%. 3/3 Improved Power Word: Shield 3/3 · Passive Increases the damage absorbed by your Power Word: Shield by 7%. 0/2 Martyrdom 0/2 · Passive Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. 0/3 Mental Agility 0/3 · Passive Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%. 1/1 Inner Focus 1/1 · Active When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect. 3/3 Meditation 3/3 · Passive Allows 17% of your Mana regeneration to continue while casting. 0/3 Improved Inner Fire 0/3 · Passive Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. 5/5 Mental Strength 5/5 · Passive Increases your total Intellect by 3%. 0/1 Soul Warding 0/1 · Passive Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Requires Improved Power Word: Shield 0/2 Improved Mana Burn 0/2 · Passive Reduces the casting time of your Mana Burn spell by 0.5 sec. 1/1 Penance 1/1 · Active Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec. 0/5 Renewed Hope 0/5 · Passive Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec. Requires Soul Warding 0/3 Divine Aegis 0/3 · Passive Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec. 0/1 Power Infusion 0/1 · Active Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Requires Penance Power in Light 5/5 Wand Specialization 2/2 Holy Precision 3/3 Improved Power Word: Shield 3/3 Inner Focus 1/1 Meditation 3/3 Mental Strength 5/5 Penance 1/1
Holy 3/3 Twilight Focus 3/3 · Passive Gives you a 23% chance to avoid interruption caused by damage while casting any spell. 0/3 Improved Renew 0/3 · Passive Increases the amount healed by your Renew spell by 5%. 5/5 Holy Specialization 5/5 · Passive Increases the critical effect chance of your Holy spells by 5%. 0/5 Spell Warding 0/5 · Passive Reduces all spell damage taken by 2%. 5/5 Divine Fury 5/5 · Passive Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec. 1/1 Holy Nova 1/1 · Active Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat. 2/3 Blessed Recovery 2/3 · Passive After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. 0/3 Inspiration 0/3 · Passive Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. 2/2 Holy Reach 2/2 · Passive Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. 0/3 Improved Healing 0/3 · Passive Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. 2/2 Searing Light 2/2 · Passive Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Requires Divine Fury 0/1 Binding Heal 0/1 · Active Heals a friendly target and the caster for 346 to 403. Low threat. 0/2 Litany of Light 0/2 · Passive When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. 0/1 Spirit of Redemption 0/1 · Passive Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. 3/5 Spiritual Guidance 3/5 · Passive Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. 0/3 Spiritual Healing 0/3 · Passive Increases the amount healed by your spells by 3%. 0/1 Prayer of Mending 0/1 · Active Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Requires Spirit of Redemption Twilight Focus 3/3 Holy Specialization 5/5 Divine Fury 5/5 Holy Nova 1/1 Blessed Recovery 2/3 Holy Reach 2/2 Searing Light 2/2 Spiritual Guidance 3/5
Shadow Magic 0/5 Shadow Focus 0/5 · Passive Increases your chance to hit with your Shadow spells by 1%. 0/5 Blackout 0/5 · Passive Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. 5/5 Spirit Tap 5/5 · Passive Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. 0/3 Shadow Affinity 0/3 · Passive Reduces the threat generated by your Shadow spells by 10%. 0/2 Improved Shadow Word: Pain 0/2 · Passive Increases the duration of your Shadow Word: Pain spell by 3 sec. 0/2 Shadow Reach 0/2 · Passive Increases the range of your offensive Shadow spells by 10%. 0/5 Improved Mind Blast 0/5 · Passive Reduces the cooldown of your Mind Blast spell by 0.5 sec. 0/2 Improved Psychic Scream 0/2 · Passive Reduces the cooldown of your Psychic Scream spell by 2 sec. Requires Blackout 0/1 Mind Flay 0/1 · Active Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%. 0/2 Improved Mind Flay 0/2 · Passive Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%. Requires Mind Flay 0/2 Improved Fade 0/2 · Passive Decreases the cooldown of your Fade ability by 3 sec. 0/1 Vampiric Embrace 0/1 · Active Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. 0/3 Shadow Weaving 0/3 · Passive Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. 0/1 Silence 0/1 · Active Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. 0/2 Devouring Contagion 0/2 · Passive Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration. 0/2 Early Demise 0/2 · Passive Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. 0/5 Darkness 0/5 · Passive Increases your Shadow damage done by 2%. 0/1 Shadowform 0/1 · Active Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Requires Vampiric Embrace Spirit Tap 5/5
Open this exact build in the calculator
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Important talent effects Improved Power Word: Shield Increases the damage absorbed by your Power Word: Shield by 7%.
3 ranks Meditation Allows 17% of your Mana regeneration to continue while casting.
3 ranks Soul Warding Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
1 rank · Requires Improved Power Word: Shield Penance Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
1 rank Renewed Hope Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
5 ranks · Requires Soul Warding Divine Aegis Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
3 ranks PvP talent choices and play Shields and instant actions help you survive while repositioning. Improved Mana Burn and control tools can pressure an enemy healer, but only after your own team is stable enough to spare the cast time.
Recommended gear & upgrades Forever beta equipment options. Compare level requirements and sources; these are not final launch rankings.
View equipment for every slot
Stats and equipment decisions Priority / equipment How to use it Healing Power The first throughput comparison: more effective healing from the casts you already need. MP5 / Spirit MP5 continues through active casting. Spirit supports recovery and works with Meditation; use deliberate gaps instead of continually casting into full Health. Intellect Provides Mana reserve and spell critical chance. A larger pool is helpful, but does not make wasteful healing efficient. Critical Strike Supports the later Renewed Hope and Divine Aegis interactions. Assess it with the actual allocated talents rather than applying a Holy healing ranking automatically.
Enchanting equipment For inexpensive leveling preparation, Enchant Bracer - Inferior Stamina and Enchant Chest - Inferior Stamina add survival to equipment you expect to keep. Prioritize an important weapon or role-specific item upgrade before spending heavily on temporary armor.
Consumables and preparation Lesser Cleric's Elixir Prepare this healer-focused elixir for a dungeon where stronger healing reduces the number of casts you need.
Minor Mana Oil Use the Mana recovery weapon oil for a long healing session; apply it before entering combat.
Minor Wizard Oil An alternative weapon oil when spell throughput matters more than recovery; compare the actual bonuses instead of applying both.
Briny Seafood Stew Prepare your food buff before pulling. Eat and drink while the group is recovering, rather than waiting until the next pull has started.
Healing Potion Carry an emergency self-heal. Healing yourself without spending a cast can leave that cast available for the tank.
Triage Tea Use between pulls to recover Mana. Tell the tank when you are drinking so the group does not begin a dangerous pull without its healer.
Useful profession pairings Tailoring supplies cloth gear, while Enchanting turns unneeded drops into materials and improves the equipment you keep. This is a practical self-sufficient caster pairing.
Alchemy with Herbalism supplies your own elixirs and recovery consumables. It is particularly useful when repeated healing or quest pulls consume expensive Mana supplies.
Learn Cooking and First Aid as well. A bandage can recover Health without spending Mana when you have a safe window; do not channel it while damage is repeatedly interrupting it.
Tailoring · Enchanting · Herbalism · Alchemy · Recipe database · Camping buffs
Races and racial abilities Undead offers Will of the Forsaken and the Forever recovery utility of Cannibalize; for Shadow, Touch of the Grave adds another damage interaction. These are specific benefits rather than an unsupported universal racial ranking.
Priest race choice also affects the race-specific spell toolkit. Compare the spells relevant to your healing or damage role alongside the faction you intend to play.
Use the available Forever race combinations, including Skyborne traditions where applicable. Do not add a TBC-only race because an older Priest guide recommended it.
Leveling and solo play A wand-based solo routine preserves Mana: shield if needed, apply a useful damage spell, then wand a nearly dead enemy instead of spending another full cast. For dungeon leveling, keep Fortitude and Inner Fire active, drink before a difficult pull, and tell the tank when your Mana will not support an additional pack. Use the displayed level-30 healing build for a group role. The separate DPS build has a different purpose; its Holy Fire and Smite emphasis should not be presented as the standard tank-healing allocation. Train useful healing ranks and keep a good wand. A strong damage wand helps questing without requiring you to rebuild the healer tree after every dungeon. Leveling routes and preparation · Dungeon entrances and level ranges
Useful macros Mouseover heal #showtooltip Flash Heal
/cast [@mouseover,help,nodead][help,nodead][@player] Flash HealHeal the friendly unit beneath the cursor without losing your selected target. Change the spell name for another direct heal; the macro does not choose the correct heal for you.
Mouseover friendly dispel #showtooltip Dispel Magic
/cast [@mouseover,help,nodead][help,nodead][@player] Dispel MagicRemoves a friendly debuff from the hovered player. It is intentionally friendly-only so a mistaken mouseover does not spend a global dispelling the enemy.
Strengths and weaknesses Strengths Pre-emptive damage protection Focused Penance healing Caster support through Power Infusion Limitations Shield timing restrictions Mana costs of broad shielding Damage casting competes with healing Common mistakes Shielding every player before knowing the damage pattern Ignoring Weakened Soul Using Penance offensively when the tank needs it Full Discipline talent reference Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
View every Discipline talent Power in Light Passive · Tier 1 · 5 ranks Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand Specialization Passive · Tier 1 · 2 ranks Increases your damage with Wands by 13%.
Twin Disciplines Passive · Tier 1 · 5 ranks Increases the damage and healing of your instant cast spells by 1%.
Silent Resolve Passive · Tier 2 · 3 ranks Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy Precision Passive · Tier 2 · 3 ranks Increases your chance to hit with Holy spells by 6%.
Improved Power Word: Shield Passive · Tier 2 · 3 ranks Increases the damage absorbed by your Power Word: Shield by 7%.
Martyrdom Passive · Tier 2 · 2 ranks Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility Passive · Tier 3 · 3 ranks Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 3%.
Inner Focus Active · Tier 3 · 1 ranks Instant | 3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation Passive · Tier 3 · 3 ranks Allows 17% of your Mana regeneration to continue while casting.
Improved Inner Fire Passive · Tier 4 · 3 ranks Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental Strength Passive · Tier 4 · 5 ranks Increases your total Intellect by 3%.
Soul Warding Passive · Tier 4 · 1 ranks Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Requires Improved Power Word: Shield Improved Mana Burn Passive · Tier 4 · 2 ranks Reduces the casting time of your Mana Burn spell by 0.5 sec.
Penance Active · Tier 5 · 1 ranks 100 Mana | Enemy: 36 yd range / Friendly: 40 yd range | Channeled | 12 sec cooldown
Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Renewed Hope Passive · Tier 5 · 5 ranks Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Requires Soul Warding Divine Aegis Passive · Tier 6 · 3 ranks Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Power Infusion Active · Tier 7 · 1 ranks 173 Mana | 30 yd range | Instant | 3 min cooldown
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Requires Penance Changes from Classic Changed talents and removed Classic talents Power in Light — new Wand Specialization — changed: Classic reference: Increases your damage with Wands by 5%. Twin Disciplines — new Silent Resolve — changed: Classic reference: Reduces the threat generated by your spells by 4%. Holy Precision — new Improved Power Word: Shield — changed: Classic reference: Increases the damage absorbed by your Power Word: Shield by 5%. Martyrdom — changed: Classic reference: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%. Mental Agility — changed: Classic reference: Reduces the mana cost of your instant cast spells by 2%. Meditation — changed: Classic reference: Allows 5% of your Mana regeneration to continue while casting. Improved Inner Fire — changed: Classic reference: Increases the Armor bonus of your Inner Fire spell by 10%. Mental Strength — changed: Classic reference: Increases your maximum Mana by 2%. Soul Warding — new Improved Mana Burn — changed: Classic reference: Reduces the casting time of your Mana Burn spell by 0.25 secs. Penance — new Renewed Hope — new Divine Aegis — new Power Infusion — changed: Classic reference: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec. Removed Classic talents Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Force of Will.
Sources and updates 12 October 2026: Expanded gameplay priorities, build allocations, cooldowns, mechanics, stats, preparation, racial choices, professions, leveling and macros. Level-60 builds are beta planning recommendations; live beta availability depends on character level.