Convection
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
5 ranks
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Elemental Combat deals ranged spell damage through Lightning spells and Lava Burst. Flame Shock sets up Lava Burst, while totems provide group support that needs to stay in range.
Beta gameplay guide · Updated 12 October 2026
Place the group’s agreed Earth and Air totems alongside Searing Totem and Mana Spring. Apply Flame Shock before using Lava Burst.
Place the assigned totem set before sustained casting. Use Mana Spring and the agreed Earth and Air buffs; unnecessary duplication wastes your group’s utility.
Keep Flame Shock on the primary target. Refresh it during movement where possible, leaving stationary globals for your cast-time spells.
Use Lava Burst with Flame Shock already on the target once the ability is available. Do not cast first and apply the supporting effect afterward.
Use Chain Lightning for targets close enough to benefit from its bounce. On a long single-target encounter, control its use rather than exhausting Mana early.
Use Lightning Bolt as the reliable filler. Finish a safe cast before moving; cancel promptly when remaining stationary would kill you.
Keep Earth Shock available when you are assigned an interrupt. Avoid spending the shared shock opportunity immediately before a dangerous cast.
Chain Lightning is the important cleave spell. Choose an initial target whose position allows the bounces to reach the rest of the pack.
Use the appropriate fire totem once enemies are grouped. Place it near the pack without standing in melee attacks simply to keep the totem in range.
Call of the Elements places a totem set, while Totemic Projection moves it. Reposition the set when the group moves; a totem left at the previous pull does not support the new one. Chain Lightning on one target is a mana decision, not an automatic filler.
Totemic Projection moves the set when the fight relocates. Move the existing utility rather than spending several individual globals rebuilding the same placement.
Keep Purge ready against removable enemy buffs. Removing a dangerous shield or offensive buff can have more value than one additional Lightning Bolt.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
5 ranksGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
1 rankIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
5 ranksGives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
3 ranksReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
3 ranks · Requires Call of ThunderYou hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
1 rank · Requires Lightning OverloadUse Earthbound and range to create a casting window. Interrupt important spells and preserve a Shock opportunity for control when needed instead of spending every instant attack on damage.
Forever beta equipment options. Compare level requirements and sources; these are not final launch rankings.
| Priority / equipment | How to use it |
|---|---|
| Spell damage | Choose spell damage relevant to your Nature and Fire attacks. A melee weapon’s physical damage does not improve Lightning Bolt. |
| Hit | Improve cast reliability while accounting for your talent build and enemy level. Do not import a TBC spell-hit cap into Forever. |
| Intellect and regeneration | Balance output with enough Mana to sustain the fight. Repeated Chain Lightning casts consume more resources than a controlled Lightning Bolt filler plan. |
For inexpensive leveling preparation, Enchant Bracer - Inferior Stamina and Enchant Chest - Inferior Stamina add survival to equipment you expect to keep. Prioritize an important weapon or role-specific item upgrade before spending heavily on temporary armor.
Carry a level-appropriate Healing Potion for an emergency. Use it before the next unavoidable hit kills you rather than waiting for a healer who is already occupied.
Use the appropriate learned-level version for resource recovery. Higher-level consumables are preparation for later content, not a requirement for an early beta character.
A First Aid recovery option for characters who meet its requirement. Use it during a safe break between attacks; incoming damage interrupts bandaging.
Engineering offers active tools for dangerous pulls and PvP. Bind the devices you actually carry; selecting the profession without using its consumables supplies no practical benefit.
Alchemy supports a regular potion supply, while Herbalism funds that supply during leveling. Buy only the consumables you can use at your present level.
Herbalism · Alchemy · Skinning · Leatherworking · Recipe database · Camping buffs
Dwarf provides an Alliance Shaman option. Stoneform is especially practical when a physical defensive response matters.
Horde choices include Orc, Tauren, Troll and Windshaper Skyborne. Tauren War Stomp supports emergency control; Troll Berserking can be aligned with a sustained casting window.
Leveling routes and preparation · Dungeon entrances and level ranges
#showtooltip Earth Shock
/cast [@focus,harm,nodead][] Earth ShockInterrupts a hostile focus while you retain your damage target. Keep the shock available when assigned a dangerous enemy cast.
Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Reduces the cooldown of your Shock spells by 0.2 sec.
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Requires Elemental FuryIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Your Earthbind Totem immobilizes nearby targets for 5 sec when cast.
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Requires Call of Thunder165 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown
You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Requires Lightning OverloadElemental Mastery.
12 October 2026: Expanded gameplay priorities, build allocations, cooldowns, mechanics, stats, preparation, racial choices, professions, leveling and macros. Level-60 builds are beta planning recommendations; live beta availability depends on character level.