Feral Charge
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
1 rank
AboutFacebookWOW FOREVER · PLAYER REFERENCE
Feral Combat supports both Cat damage and Bear tanking. The form changes your job: Cat tracks Energy and combo points, while Bear manages Rage, positioning and incoming damage.
Beta gameplay guide · Updated 12 October 2026
For Cat, approach from behind and prepare your bleed cycle. For Bear, enter the tanking form, mark the kill target and establish threat before the group commits damage.
Cat: use Tiger’s Fury with room to benefit from energy gained by King of the Jungle. The supplied talent grants 20 Energy at its documented first rank. Avoid pressing an energy-generating cooldown while already at full energy.
Cat: apply Rake to a target that will survive the bleed. Keep it ticking while building combo points; do not refresh it every time you have energy.
Cat: attack from behind when the encounter permits Shred. Spend a clearcasting opportunity on a valuable attack instead of wasting it by continuing to wait at full energy.
Cat: build to five combo points and maintain Rip on durable enemies. Plan the next builder early enough that Rip does not fall off while you are short of both energy and combo points.
Cat: use excess combo points for Bite when doing so will not prevent the next Rip refresh. A large Bite followed by a long gap in Rip is not a free damage gain.
Bear: use Mangle on the primary target to establish threat. Keep Lacerate active on enemies that survive long enough for its bleed, and spend spare Rage on Maul.
Bear: build and maintain Lacerate’s bleed stacks on a durable target. Reapply before the stack falls off, and use spare globals on the rest of your threat toolkit.
Bear: spend excess rage on Maul. Keep enough rage for the next active threat ability instead of queuing Maul indiscriminately when the incoming damage is low.
Bear: gather enemies with Faerie Fire and positioning, then use Swipe while changing targets to maintain threat on the whole pack. Keep loose enemies in front of you; chasing one creature while turning your back to the rest makes the pull less safe.
Cat: maintain useful bleeds on durable targets and focus the enemy your group must kill first. When the party needs a tank, change to Bear deliberately and establish threat before assuming Cat damage has already controlled the pack.
Cat must pool Energy for its next finisher. Bear must save Rage for control and survival. Berserk is a planned offensive window. Current beta Cat references include Shifting Power; the calculator’s older supplied tree does not include that record, so its talent allocation is not interchangeable.
Cat uses energy and combo points; Bear uses rage. Track the resource appropriate to the form instead of treating shifting as an automatic refill. Furor’s current tooltip differs from the original Classic powershifting loop.
Genesis and Rend and Tear make bleed management an important part of Cat damage. Refreshing every bleed early wastes energy; letting every bleed expire together leaves you with more work than one global can repair.
Primal Fury rewards critical strikes with form-specific resources. Predatory Instincts strengthens Cat critical damage, while Natural Reaction supplies Bear survivability. A damage-first allocation and a tank-first allocation therefore have different reasons to choose the lower rows.
A Bear opener is a controlled pull, Faerie Fire on the priority enemy, your main threat attack, and Lacerate. Add Swipe for additional enemies, use Growl on a loose target, and avoid breaking crowd control with area damage.
A Cat opener starts in Prowl when feasible, then establishes the bleed cycle and builds toward Rip. Position behind the target without standing in a frontal mechanic or forcing the tank to move it for you.
Carry separate healing equipment. Leaving form to heal consumes casting mana and stops your melee work, so use a safe recovery window rather than shifting out while tanking a pack at low health.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
1 rankMangle the target for 100% normal damage plus 26.
1 rank · Requires Savage FuryGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
2 ranks · Requires Sharpened ClawsWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
1 rankIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
5 ranksCauses your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
1 rank · Requires Leader of the PackFeral Charge and movement tools help create contact or a retreat. Use Bear defensively when needed, but remember that changing form does not remove the need to watch health, resources and enemy control.
Druids cannot equip shields or dual-wield weapons. Cat and Bear use one weapon setup: a usable two-handed weapon, or a one-handed weapon without an off-hand weapon. A held-in-off-hand item is not a second weapon.
For Cat, compare Strength, Agility and any Feral-specific effect on the weapon. Weapon tooltip speed does not set your attack speed in Cat Form. Manual Crowd Pummeler has 16 Strength and 5 Agility in the item database; compare those stats and its documented effect with your other available weapons.
For Bear, compare Stamina and bonus armor as well as damage stats. Dendweller’s Hammer has 12 Stamina and 100 bonus armor in the database, making it a useful defensive option to compare. Heavehammer has 60 bonus armor. These are equipment comparisons, not an invented final BiS order.
| Priority / equipment | How to use it |
|---|---|
| Cat: Agility and attack power | Choose physical damage stats that improve repeated attacks and bleeds. Weapon tooltip speed does not turn your form’s attacks into ordinary Rogue-style weapon swings. |
| Cat: hit and critical strike | Hit makes attacks more reliable; critical strikes work with your Feral talents. Do not import an unsupported endgame rating cap into the current leveling bracket. |
| Bear: armor and stamina | Build enough durability to survive the pull before chasing damage. Compare the actual armor and health gained by an upgrade instead of choosing it only because it has more Agility. |
| Bear: Agility and reliable threat | Agility supplies useful physical benefits, while reliable attacks help keep enemies controlled. Keep a threat-oriented swap available for safer fights without replacing the defensive set you need for dangerous pulls. |
For inexpensive leveling preparation, Enchant Bracer - Inferior Stamina and Enchant Chest - Inferior Stamina add survival to equipment you expect to keep. Prioritize an important weapon or role-specific item upgrade before spending heavily on temporary armor.
A physical-stat option for Cat damage or a useful general Feral boost when your level permits it.
A defensive option for a Bear dungeon session. Select it for survival rather than assuming a damage consumable is always the appropriate tank choice.
Carry an emergency potion for an unstable pull. Keep it on a reachable key rather than searching bags while tanking.
Helps recover the casting mana needed for healing and repeated form changes between pulls; it does not refill Cat energy or Bear rage.
Skinning and Leatherworking: turn the leather collected while questing into usable leather equipment. Compare each craft’s actual spell damage, healing or physical stats with the gear you already own before spending materials.
Herbalism and Alchemy: gather herbs along your quest route and keep a supply of mana and useful elixirs. The benefit is repeatable consumable access rather than an assumed exclusive profession damage bonus.
First Aid: keep bandages and healing supplies available even though you can heal. A recovery item can conserve the mana needed for shapeshifting or the next dungeon pull.
Skinning · Leatherworking · Herbalism · Alchemy · Recipe database · Camping buffs
Night Elf: Elune’s Light is an offensive critical-strike cooldown; Shadowmeld is useful for avoiding an unwanted fight. Choose the racial for its practical tools rather than treating the original Classic racial package as unchanged.
Tauren: War Stomp gives a close-range emergency stun. Use it to interrupt pressure long enough to reposition or heal; Endurance adds survivability.
Skyborne: Wind Blessed supplies passive haste, while Elemental Insight helps against elemental enemies. High Order offers Read Ley Line for recovery; Windshaper offers Skysight for movement. Faction choice changes those tools.
Leveling routes and preparation · Dungeon entrances and level ranges
#showtooltip Growl
/cast [@mouseover,harm,nodead][harm,nodead] GrowlTaunts a hostile mouseover without abandoning your current target. Use it for a loose enemy, not simply whenever the cooldown is ready.
#showtooltip Rebirth
/cast [@mouseover,help,dead][help,dead] RebirthSelects a dead friendly mouseover or dead friendly target. Arrange a safe moment to cast; leaving tank form during heavy incoming damage can be lethal.
Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Feral Charge (Cat): 8-25 yd range | Instant | 30 sec cooldown
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat) Leap behind an enemy, Dazing them for 3 sec.
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
20 Rage | Melee Range | Instant | 6 sec cooldown
Mangle the target for 100% normal damage plus 26.
Requires Savage FuryIncreases your melee Attack Power by 50% of your level.
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Requires Sharpened ClawsIncreases the critical strike damage bonus of your melee abilities by 10%.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Tiger's Fury now instantly grants you 20 Energy.
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Increases damage done by your melee abilities on Bleeding targets by 2%.
Requires Predatory StrikesInstant | 3 min cooldown
Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Requires Leader of the PackFeral Aggression, Blood Frenzy, Faerie Fire (Feral).
12 October 2026: Expanded gameplay priorities, build allocations, cooldowns, mechanics, stats, preparation, racial choices, professions, leveling and macros. Level-60 builds are beta planning recommendations; live beta availability depends on character level.