Improved Rend
Increases the Bleed damage done by your Rend ability by 12%.
3 ranks
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Arms Warrior uses a two-handed weapon and focuses on dealing damage with individual weapon attacks. In WoW Forever, Spearing Strike adds another attack to your available abilities. Rend also becomes more important because of its interaction with Bloodthrill, which can create opportunities to use Overpower. Keep Rend active when your talents benefit from it, use Overpower when available, and spend Rage on your strongest attacks without delaying important abilities.
Beta gameplay guide · Updated 12 October 2026
Keep Battle Shout active. Apply Rend early on a durable target, and coordinate Sunder Armor with the group rather than duplicating another Warrior’s job.
Keep Rend running on durable targets. With Bloodthrill, melee attacks against a target affected by your Rend can activate Overpower. Refresh Rend when it is about to expire instead of spending Rage on early refreshes.
Use Overpower when it activates, before its available-use window expires. Move into the required stance deliberately; do not spend a large Rage pool immediately before changing stance.
Use Mortal Strike during sustained melee uptime once the build unlocks it. Its healing reduction is especially valuable against a player being healed.
Use Whirlwind when you have the Rage for your next priority attack. Check that nearby enemies are safe to hit before pressing it.
Use Slam as a filler with Improved Slam. Without that talent, place the cast after a melee swing instead of repeatedly interrupting your weapon rhythm.
Switch to Execute when the enemy falls below 20% health. Avoid spending the Rage needed for an immediately available Execute on an optional filler.
For two targets, Sweeping Strikes is the important cleave talent: arrange the targets beside one another before spending its charges.
Whirlwind and Cleave spend Rage quickly. Use them during actual multi-target uptime, then return to Rend and your main weapon attacks when only one enemy remains.
Rage is not a timer that fills automatically. Avoid starving Mortal Strike by queuing Heroic Strike too early. Stance changes can cost Rage, so plan Battle Stance access for Rend and Overpower rather than changing stances at random.
A slow two-handed weapon supports the large weapon-based strikes. Compare actual weapon damage, not just the color of the item name.
Spearing Strike has a creature-specific role against Dragonkin and Giants. Treat it as situational rather than displacing stronger attacks against every enemy.
Open this exact build in the calculator
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Open this exact build in the calculator
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Increases the Bleed damage done by your Rend ability by 12%.
3 ranksIncreases the critical strike chance of your Overpower ability by 25%.
2 ranksIncreases the damage you deal with two-handed melee weapons by 1%.
3 ranksYour melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
5 ranksYour next 5 melee attacks strike an additional nearby opponent.
1 rankA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
1 rank · Requires Sweeping StrikesMortal Strike applies healing pressure, while Improved Hamstring helps maintain contact. Keep Rage for the attack that matters inside your control window; chasing a fleeing opponent through fresh enemies is usually a poor trade.
Forever beta equipment options. Compare level requirements and sources; these are not final launch rankings.
| Priority / equipment | How to use it |
|---|---|
| Two-handed weapon damage | Prioritize an appropriate two-handed weapon upgrade. Mortal Strike and Slam reward substantial weapon damage; a slow weapon supports large individual strikes. |
| Hit | Improve the reliability of Mortal Strike, Overpower follow-up attacks and ordinary melee swings. Account for enemy level and any relevant talent bonuses before buying gear purely for Hit. |
| Strength / Attack Power | Strength and Attack Power improve sustained physical damage. Compare these after weapon quality and attack reliability rather than replacing a large weapon upgrade for a few armor stats. |
| Critical strike / Agility | Critical strike improves burst and weapon damage. Agility is another source of melee critical strike, but does not replace the direct attack-power contribution of Strength. |
For inexpensive leveling preparation, Enchant Bracer - Inferior Stamina and Enchant Chest - Inferior Stamina add survival to equipment you expect to keep. Prioritize an important weapon or role-specific item upgrade before spending heavily on temporary armor.
Carry a level-appropriate Healing Potion for an emergency. Use it before the next unavoidable hit kills you rather than waiting for a healer who is already occupied.
Use the appropriate learned-level version for resource recovery. Higher-level consumables are preparation for later content, not a requirement for an early beta character.
A First Aid recovery option for characters who meet its requirement. Use it during a safe break between attacks; incoming damage interrupts bandaging.
Engineering offers active tools for dangerous pulls and PvP. Bind the devices you actually carry; selecting the profession without using its consumables supplies no practical benefit.
Alchemy supports a regular potion supply, while Herbalism funds that supply during leveling. Buy only the consumables you can use at your present level.
Blacksmithing is an equipment route for weapons and armor. Check the specific recipe and its availability rather than assuming a profession choice automatically awards an endgame weapon.
Mining · Blacksmithing · Engineering · First Aid · Recipe database · Camping buffs
Human is a weapon-specific damage option through Sword Specialization; its Forever benefit is critical strike rather than the old racial weapon skill bonus.
Orc offers Blood Fury for an offensive window. Dwarf Stoneform and Tauren War Stomp are practical tanking and control choices; select for the job rather than declaring one race best for every encounter.
Leveling routes and preparation · Dungeon entrances and level ranges
#showtooltip Pummel
/cast [@focus,harm,nodead][] PummelInterrupts your hostile focus without changing your damage target. Pummel still needs the correct stance, range and resources; the macro does not bypass those conditions.
Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
Reduces the cost of your Heroic Strike ability by 1 Rage.
Increases your Parry chance by 1%.
Increases the Bleed damage done by your Rend ability by 12%.
Increases the Rage generated by your Charge ability by 3.
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 25%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Requires Improved Tactical MasteryYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Requires Improved Rend15 Rage | Melee Range | Instant | 20 sec cooldown
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Increases the damage you deal with two-handed melee weapons by 1%.
Increases the critical strike damage bonus of your abilities by 10%.
Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
30 Rage | Instant | 30 sec cooldown
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts your melee swing time.
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
30 Rage | Melee Range | Instant | 6 sec cooldown
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Requires Sweeping StrikesAxe Specialization, Mace Specialization, Sword Specialization, Polearm Specialization.
12 October 2026: Expanded gameplay priorities, build allocations, cooldowns, mechanics, stats, preparation, racial choices, professions, leveling and macros. Level-60 builds are beta planning recommendations; live beta availability depends on character level.