Cruelty
Increases your chance to get a critical strike with melee attacks by 1%.
5 ranks
AboutFacebookWOW FOREVER · PLAYER REFERENCE
Fury is a sustained melee damage spec built around frequent attacks and Rage spending. Bloodthirst, Whirlwind and Execute form the core priority once available; Death Wish and Recklessness create planned damage windows.
Beta gameplay guide · Updated 12 October 2026
Keep Battle Shout active and use Berserker Stance for the damage cycle. Coordinate Sunder Armor assignments and use Bloodrage to establish Rage.
Refresh Battle Shout before starting a damage window. Do this while approaching the target so your first useful melee globals can be spent attacking.
Keep Bloodthirst available during sustained uptime. Reserve enough Rage for it instead of filling every swing with Heroic Strike.
Use Whirlwind after checking Rage for Bloodthirst. Its value rises when both weapons can hit additional enemies beside the priority target.
Queue Heroic Strike when Rage is genuinely surplus. If the next Bloodthirst would be delayed, stop queuing it and let ordinary swings rebuild your resources.
Use Execute below 20% target health. Enter that phase with offensive cooldowns ready when the encounter length allows, rather than exhausting them just before the boss reaches it.
Whirlwind is your direct cleave attack. Follow the tank’s marked target while hitting nearby enemies that are already under control.
Cleave is a Rage spender for grouped targets. Replace unnecessary single-target Heroic Strikes with it, but leave sufficient Rage for your main cooldown attacks.
Auto-attacks supply much of your Rage. A missed attack and time away from the target both disrupt the cycle. Treat Heroic Strike as an excess-Rage spender, not a button to queue on every low-level swing.
Dual Wield Specialization increases off-hand contribution; inspect both weapons when comparing upgrades. A weak off hand is not merely an empty stat slot.
Attack from behind in PvE and keep uptime during movement. A few additional armor stats rarely make up for repeatedly losing whole attack windows.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
This reference uses a newer talent revision than the calculator. The allocations below retain the source’s exact names and points.
Build reference · Level-60 allocations are beta plans, not final launch performance rankings.
Increases your chance to get a critical strike with melee attacks by 1%.
5 ranksGives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
5 ranksIncreases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
5 ranksGives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
5 ranksIncreases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
5 ranks · Requires EnrageInstantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
1 rank · Requires Death WishImproved Intercept and Piercing Howl support closing distance and slowing opponents. Plan an escape or defensive response before using Death Wish, since a damage window is only useful if you remain alive and in range.
Forever beta equipment options. Compare level requirements and sources; these are not final launch rankings.
| Priority / equipment | How to use it |
|---|---|
| Main-hand and off-hand damage | Upgrade both weapons. The off hand contributes damage and Rage through Dual Wield Specialization; it is not merely a place to hold bonus stats. |
| Hit | Dual wielding puts attack reliability at the center of gearing. Evaluate talent bonuses separately for the main hand and off hand; do not import a fixed Classic cap. |
| Strength / Attack Power | Improve the physical attacks and Bloodthirst cycle. Maintain enough attack reliability to turn those stats into actual hits. |
| Critical strike / Agility | Critical strikes support Fury’s damage windows and Flurry interaction. Avoid sacrificing a substantial weapon upgrade solely for a small critical-strike increase. |
For inexpensive leveling preparation, Enchant Bracer - Inferior Stamina and Enchant Chest - Inferior Stamina add survival to equipment you expect to keep. Prioritize an important weapon or role-specific item upgrade before spending heavily on temporary armor.
Carry a level-appropriate Healing Potion for an emergency. Use it before the next unavoidable hit kills you rather than waiting for a healer who is already occupied.
Use the appropriate learned-level version for resource recovery. Higher-level consumables are preparation for later content, not a requirement for an early beta character.
A First Aid recovery option for characters who meet its requirement. Use it during a safe break between attacks; incoming damage interrupts bandaging.
Engineering offers active tools for dangerous pulls and PvP. Bind the devices you actually carry; selecting the profession without using its consumables supplies no practical benefit.
Alchemy supports a regular potion supply, while Herbalism funds that supply during leveling. Buy only the consumables you can use at your present level.
Blacksmithing is an equipment route for weapons and armor. Check the specific recipe and its availability rather than assuming a profession choice automatically awards an endgame weapon.
Mining · Blacksmithing · Engineering · First Aid · Recipe database · Camping buffs
Human is a weapon-specific damage option through Sword Specialization; its Forever benefit is critical strike rather than the old racial weapon skill bonus.
Orc offers Blood Fury for an offensive window. Dwarf Stoneform and Tauren War Stomp are practical tanking and control choices; select for the job rather than declaring one race best for every encounter.
Leveling routes and preparation · Dungeon entrances and level ranges
#showtooltip Pummel
/cast [@focus,harm,nodead][] PummelInterrupts your hostile focus without changing your damage target. Pummel still needs the correct stance, range and resources; the macro does not bypass those conditions.
Exact rank text and prerequisites from the calculator’s existing talent data. Use the interactive tooltip for additional ranks.
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Increases your chance to get a critical strike with melee attacks by 1%.
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Reduces the Rage cost of your Cleave ability by 1.
10 Rage | Instant
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Increases your maximum Rage by 10.
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Reduces the Rage cost of your Execute ability by 3.
Increases your chance to hit with all abilities and attacks by 1%.
10 Rage | Instant | 3 min cooldown
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Reduces the cooldown of your Intercept ability by 5 sec.
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Requires Enrage30 Rage | Melee Range | Instant | 6 sec cooldown
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Requires Death WishImproved Demoralizing Shout, Improved Battle Shout.
12 October 2026: Expanded gameplay priorities, build allocations, cooldowns, mechanics, stats, preparation, racial choices, professions, leveling and macros. Level-60 builds are beta planning recommendations; live beta availability depends on character level.